Monday 11 May 2015

Dark Souls II 60FPS Weapon Durability Bug Finally Fixed A Year After Launch


It’s taken more than twelve months, but From Software has at last tackled the weapon durability problem in Dark Souls 2, issuing an update. From Software, in their infinite wisdom, decided to tie weapon durability directly to frame rate. On Dark Souls 2 for consoles this was fine at 30fps, but on PC this meant 60fps players were having their weapons degrade twice as fast, often wearing out after brief runs through areas.
Left untackled for over a year, and still featuring in the Dark Souls 2: Scholar of the First Sin remaster this, it has finally been fixed. The cynics among us will point to the Xbox One and PlayStation 4 versions as the reason for the update after all this time. The switch to 60fps (usually) on consoles meant it also affected those versions too. What the reason, the fix is here. 
Patch Notes: Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
Most PC Dark Souls 2 players have likely been using DS2Fix in the meantime, but it’s emerged players are being semi-banned from the online component for using the fix. Rather than outright blocking players from the game, the soft ban only allows users to play online with other banned players.
What do you make of From Software taking so long to tackle a known bug? Was the durability glitch a major problem for you? Let us know!


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