Rockstar has been wielding an almighty banhammer this past few
days, with Grand TheftAuto 5 and its online component Grand
Theft Auto Online going through a bit of a turbulent period. Both the
single and multiplayer components are intertwined pretty heavily, and players
cheating and/or using mods are being banned wholesale.
It appears as if it doesn’t matter whether these mods are
being solely used for multiplayer or not, GTA 5 players using mods will be
banned from playing online. The problem stems from widespread cheating online,
with players using trainers and cheat mods to activate everything from flying
cars, to god mod, and money-spewing machine guns. The knock-on effect is simple
FOV fixes are getting players banned.
Rockstar representatives have been banning players in waves,
and if asked are simply referring players to the EULA. This licensing agreement
is accepted whenever you play GTA 5, and in it, it says “You agree not to:
[..] reverse engineer, decompile, disassemble, display, perform, prepare
derivative works based on, or otherwise modify the Software, in whole or in
part.”
The problem with swathes of bans from Rockstar is that many
users are left unable to explain why they were even banned in the first place.
Some players are reporting a simple FOV mod has been enough to get banned.
Rockstar themselves say cosmetic mods are permissible, so not all mods are out
of question just yet.
Suffice to say the fan backlash has been brewing, with GTA V’s
Steam page littered with negative reviews from users banned from playing.
Have you suffered a ban from the vengeful hands of Rockstar?
Is this just an unfortunate side-effect of rampant online cheating, or should
Rockstar be a little more lenient?
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