Ian Bell, the head of studio over at Project CARS creator
Slightly Mad Games, has been talking up the prospects of DirectX 12, claiming it
will offer up some significant performance gains for its simulation racer.
Taking to the official forums to answer fan concerns about
frame rate issues in the Xbox One version of Project CARS, Bell said frame
rates will improve on both Xbox One and PC, once Microsoft's graphics API hits.
Defending the occasional frame rate drops during certain
conditions, Bell argued “We never said we'd run 30 cars at night in the rain at
60. We said the game runs at 60FPS, which it does. So Gran Turismo, but it
drops to 20's under heavy action in the wet at night.
“For the most part we remain well above 40 during heavy
action. And as I've said, this will only improve as DX12 comes online and we
keep tweaking.”
As for those performance gains, Bell seemed optimistic. “Oh
yes. said Bell. “Our engine loves [DX12] also. With DX12 the Xbox will perform
extremely well for us. With the upcoming imminent patches it's already much
better. We'll need to do some work of course but the way our engine is
structured lends itself to the main benefits of DX12.”
DirectX 12 will be coming alongside Windows 10 when it
arrives this summer, and it’s sounding increasingly likely it will have a
significant performance impact for both PC and Xbox One gamers, particularly in
CPU-limited situations. It'll be interesting to see just how significant the
changes are for the Xbox One, particularly if Microsoft can flip the tables and
outpower Sony's PlayStation 4.
No comments:
Post a Comment